Midgar

Midgar is a huge city, where you start the game at. It consists of 8 sectors, each with their own Mako Reactor. Each sector has a plate section above the slums below.

Makoro Power Plant

Description

You start the game at a Station, where you join AVALANCHE in a mission to destroy a Mako Reactor. This first part of the game is described in the Game's Instruction Booklet.

If you are a complete novice to the game, this first part of the game can seem very confusing, and frustrating. You often come across Shinra troops that you have to fight, so make sure you know all about battles.

Bosses

Barrett and the others will lead you through most of the level, and once the button is pressed you will come up against the First Boss, Guard Scorpion.

Once the Scorpion is defeated, you have to get out of the reactor in a certain time limit, helping some of the other's on your way.

Once you are safely away from the reactor, you have to escape through some of the cities streets, whilst still being chased by the Shinra troops.

Once you have escaped, you board the Train, where you can learn more about the characters and the plot. You then get off the train at the Sector 7 Slums

Sector 7 Slums

Description

The Sector 7 Slums are the home to the AVALANCHE HQ, inside Tifa's bar. You can also visit several Shops, and above one of the shops is a training Dojo, where you can learn about Materia etc...

Sector 5 Reactor

Description

You now join AVALANCHE on a mission to destroy another Reactor. The layout of the Reactor is more or less the same as the one at the start of the game.

Bosses

When you have set the Bomb inside the Reactor, the Shinra President shows up, and you have to fight Air Buster.

Church & Aeris' Home Slum

Description

When you have defeated Air Buster, Cloud ends up in a Church in that Sectors slums. It is here that Cloud meets Aeris. However Shinra soldiers soon show up, so Cloud and Aeris have to run for it.

Aeris will lead you to her Home, where you can find a few shops nearby.

 

Wall Market

Description

Once you have made your way through the Midgar Playground you will find yourself in the Wall Market. You soon learn that one of your party are being held here.

Objective

This is the first real objective of the game. You have to rescue Tifa from the Mansion of Don Corneo.

To do this you have to visit several places around the Market, including a Bar, and Strip Joint. You soon learn that the only way into the Don's Mansion is by dressing Cloud up as a Girl. Just follow all the clues you are given, and you should find Tifa in no time.

Bosses

After you rescue Tifa, you will find yourself in some Sewers, it is here that you face Apps.

You now make your way through the Sewers, and across the derelict Train Yard (hint: The Trains can be moved), back to Sector 7. Here you learn that Shinra are about to drop the Plate above the Slums, in the hope of wiping out AVALANCHE. At the top of the Plate you encounter Reno for the very first time.

Plate & Shinra Building

Description

You soon return to the Wall Market, where you first task is to climb up the plate. You'll need to find some batteries, which can be obtained from the Weapons Shop.

Once you have reached the top you are faced with the decision of how to enter the Shinra HQ.

  • You can take the Stairs up the side of the building, which takes a very long time, but you pick up a few Item on the way.
  • Or you can enter by the front entrance, which involves a lot of fights, but is a lot quicker.

  • Objective

    To make your way to the top floors of the Building, where you have to rescue Aeris, and you also meet Red XIII

    Bosses

    When you find Aeris you come up against HO512

    When you Aeris and Co. travel down the lift they come up against Hundred Gunner and Heligunner.

    Cloud has to fight Rufus and Dark Nation on top of the Building.

    Escape Road

    Description

    Cloud and Co. escape the Shinra Building in some vehicles, and Cloud has to protect the others from the Shinra Bikes.

    Bosses

    At the end of the Road Cloud comes up against Motor Ball.

    Once you have defeated Motor Ball your party leaves Midgar. Your next objective is too make you way to Kalm.


    2nd Visit Objective

    After Diamond Weapon has been defeated you Parachute into Midgar. Your final goal is the Sister Ray, which poses to destroy all hope of saving the planet.

    At the start you climb down a long ladder into a large industrial area, this can be quite confusing to find you way about.
    You will see that there are quite a few Treasure Chests dotted around the place, it is well worth you time to try and pick all of these up.
    HINT: At the bottom of the first ladder you will see a fence, you can walk through this to reach a few of the Chests.

    After you have collected the Chests, head down the slope near the first ladder, and climb down the ladder at the bottom.
    On the next screen go left and up the ladder, which leads to another Box.
    Then walk to the right, the platform underneath you should collapse, head left and climb the ladder on the far left of the screen.

    Enter the pipe at the top of the ladder, this should take you to another area to the right. There are a few more boxes here, then you should head up the stairs, towards a save point. Exit this area through the pipe.


    You should now be in some tunnels (similar to those at the start of the game).

    After a couple of steps Northward from the point where you entered the tunnels you will encounter the Turks again.
    On the next screen upwards you will probably meet one of your Characters. The left hand exit leads to the Sister Ray, but don't go there yet!

    Once you have finshed in the Shinra Building you can head back to the Sister Ray. Just after you enter the area, a Boss turns up.

    Now just head all the way up the stairs, until you meet up with Hojo.


    Once the three bosses have been defeated the game will enter into another automatic sequence, where the characters will leave the ship, and then return.
    After another FMV sequence you will finish the 2nd Disc, and move on to the 3rd. And you will find yourself ready to decend into the Northern Cave.

    Bosses

    In the tunnels you have the option of fighting Reno, Rude and Elena.

    When you approach the Sister Ray, Proud Clod turns up.

    At the top of the Sister Ray you have to fight 3 incarnations of Hojo (with no break inbetween). They are Hojo, Heretic Hojo and Lifeform Hojo.

    Page Design © 1998 James Stevens.